Tuesday, December 31, 2013
[Urbis] Locations of the Cold Frontier - The Lone Cabin
Old Gus is deeply paranoid, and he will consider anyone who approaches his cabin and his mine a threat, shooting without warning. The dogs will normally be kept outside the line of sight of people downhill, but released if intruders come too close (they are trained to avoid the traps). If they manage to disable Gus (or sneak in when he is visiting the Trade Outpost at random but rare intervals), they will find large stockpiles of supplies as well as survival and mining gear - and his not inconsiderable profits from the mine.
Ultimately, Gus is not a direct threat to anyone who doesn't approach his home, but his tendency to shoot first and ask questions not at all may cause problems at some point, especially when he shoots someone both important and innocent. As his mine is very close to the Trade Outpost, the PCs should have a clear incentive to integrate it into the colony somehow. How they do that is up to them - they can certainly attempt a hostile takeover (and ultimately, Gus is not much of a threat to an organized party with spellcasters), but that would also send a signal to other colonists. If they don't respect the property of old-timers, then whose property will they respect?