Showing posts with label index. Show all posts
Showing posts with label index. Show all posts

Thursday, March 26, 2015

Index of Cold Frontier-related posts

The Cold Frontier started out as an intellectual exercise on how to build a hexcrawl sandbox exploration / nation building campaign in the style of the Kingmaker Adventure Path for Pathfinder, but it morphed into an actual campaign set on the remote northern continent of Nardhome, in the world of Urbis.

There is also a series of posts detailing specific locations in the area. The following are for the starting map - the region the PCs are initially exploring.
The following detail map locations in the area to the east of the starting region:

Finally, the following posts deal with the ongoing campaign itself:

Friday, October 31, 2014

[German Folklore] Fränkische Schweiz

As any gamer should know, much of what we now consider "modern fantasy" has roots in German folklore, myths, and legends. The most famous collections of German folklore are, of course, the various works of the Brothers Grimm which spawned numerous derivatives by Disney and others. But, as I have learned over many years of collecting books about German regional folklore, these barely scratch the surface - German folklore is much stranger and even outright bizarre than the tame, made-for-children animated movies hint, and much of it is ready-made for gaming.
Unfortunately, while there are numerous books on regional folklore, myths and legends, few of these books are available in English. Which is where I come in - I plan to read through these books, and as I do so take notes on particularly interesting gaming material. But where to begin?

At home - or to be more precise, a region near where I grew up. This is the Fränkische Schweiz, which Wikipedia translates literally as "Franconian Switzerland" - a phrase I won't use henceforth, as it sounds rather daft in English (incidentally, the current name for the region was only established early in the 19th century, when people all over the German-speaking lands started to call local hilly areas "Schweiz", or "Switzerland", for marketing reasons in order to attract tourists).



The Fränkische Schweiz is a hill/low mountain region in Franconia (the northern half of Bavaria), roughly occupying the space between the cities of Bayreuth, Bamberg, and my hometown of Erlangen. It has an extremely high density of castles - about 200 (most of which are now in ruins or completely gone) were once scattered through this region, many of which once housed infamous families of Raubritter ("robber knights"), preying on the surrounding trade routes, especially those connecting to the nearby trade center of Nuremberg. Due to its chaotic terrain, the region was never really unified, with the surrounding cities vying for influence. To top it off, the region is dotted with innumerable caves.

In other words, the Fränkische Schweiz would be a prime ground for adventures even if you were to ignore the supernatural elements - which we won't, of course. My guide to this aspect of the region will be "Sagen Legenden und Geschichten aus der Fränkischen Schweiz" by Heinz Büttner (which you can order here, and tell them I sent you!).

Sunday, December 29, 2013

Index of Urbis-related posts

This is an index of all post related to my Urbis setting. It will be updated as I write further posts. Note that the entries are listed in thematic order, and not necessarily in their chronological order.

Cities of Urbis

This series of posts attempts to flesh out the city-states of Urbis.

Building Bodenwald

Detailing the local analogue of Munich - as well as a major center of interplanetary exploration.
  • Part I - contemplating the geography, ancient history, and other basics.
  • Part II - building the Inner City.
  • Part III - where the citizens go to celebrate beer and where interplanetary explorers cool their heels.
  • Part IV - giant alien statues.
  • Part V - ghosts and murders.
  • Part VI - artists' colonies and goblin ghettos.
  • Part VII - tree temples and sunken castles.
  • Part VIII - eugenics research and religious orders.
  • Part IX - the secrets of nobles and haunted bogs.

The Cold Frontier

This started out as an intellectual exercise on how to build a hexcrawl sandbox exploration / nation building campaign in the style of the Kingmaker Adventure Path for Pathfinder, but it morphed into an actual campaign set on the remote northern continent of Nardhome. Cold Frontier posts have now received their own index, which can be found here.