Let us now search the Pathfinder Bestiary 3 for creatures appropriate to the Cold Frontier campaign.
- Adherer: Inland, Underground. Possible "survivors" of the Great Scourge that destroyed the inland ancestors of the coastal tribes.
- Adlet: Highly appropriate, since these creatures are from Alaskan myth! Inland, and one of the major nonhuman cultures in the region.
- Akhlut: Coastal, Inland. One lives in an area of "permanent storm" it has created.
- Allip: Anywhere, but especially native ruins.
- Animal Lord: One or two of these might live in the region.
- Ascomid: Underground.
- Bandersnatch: There are likely legends of this creature - and perhaps an old footprint set in stone - though none currently inhabits the region.
- Cecaelia: Coastal. Linked to the "Octopus Totem". Likely trades with the coastal tribes where the Octopus is a prominent totem, and the PCs might be interested to learn where that particular village gets its trade goods.
- Cerebric Fungus: Underground, Desolation. Immigrant from Calturus.
- Cold Rider: Inland, Desolation. May be connected to the myths of the Inland Tribes.
- Crab (Shark-Eating, Shipwrecker): Coastal.
- Deathweb: Any. Possibly a remnant of the Great Scourge.
- Dire Corby: Underground. Might control some surface regions as well.
- Drake (Rift): Inland, especially in the northern canyon lands.
- Drake (River): Inland, rivers and lakes.
- Ecorche: Anywhere. There needs to be some powerful necromancers which create these.
- Festrog: Haunt native ruins in great numbers.
- Fey Creature: Somehow, fey animals seem to be particularly appropriate for this region. I need to work out some specific examples...
- Flail Snail: Underground. Immigrant from Magrith.
- Flumph: I have to put a few of those in there somewhere, warning the PCs about the great dangers... Likely an immigrant from Yethrod.
- Ghorazagh: Underground. Also an immigrant from another planet.
- Graveknight: One might be controlling the old native Fortress City - he or she might have been the local commander who contributed to its fall.
- Guecubu: If the PCs have to pronounce the death penalty on someone in their colony, he might rise as this entity.
- Herd Animal (Elk): Common in the Inland areas. Totem to the Inland tribes.
- Hodag: Mythologically appropriate, will haunt the Inland.
- Huecuva: There might be tribal equivalents.
- Hungry Fog: Fits great with the scourge that devastated the ancestors of the Coastal tribes and will thus haunt Native ruins.
- Kamadan: Both the normal and the Dusk and Polar varieties will exist Inland.
- Leshy (All): While the original leshies were from Russian mythology, this interpretation of plant beings created via the infusion of spirits would work well with local spellcasters.
- Myceloid: Underground.
- Owl (Giant): Totem to the tribes. Will watch over certain forest regions.
- Owl (Great Horned): Common in the forest regions.
- Phantom Fungus: Underground. Immigrant from another planet.
- Porcupine (Common and Giant): Common in the Inland areas.
- Pukwudgie: None-too-infrequent danger to the tribes. May serve as villains in the first campaign arc.
- Sasquatch: Inhabiting the forests throughout the region. Lone PCs should encounter these from time to time, though indirect encounters should be more common - the PCs should feel that they are frequently being watched.
- Skunk (Common and Giant): Yes, the PCs will encounter these.
- Spider (Giant Crab, Ogre): Inland, Underground.
- Spider Eater: Desolation. Another immigrant from off-world.
- Tupilak: Highly appropriate for native shamans - often of an evil one, considering what is usually used for its construction. The Coastal Tribes will have access to plenty of whalebone for this purpose.
- Zuvembie: Anywhere. Might be a secret ritual of the native tribes.
To be continued...
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