Showing posts with label arcana wiki. Show all posts
Showing posts with label arcana wiki. Show all posts

Friday, August 7, 2015

Expanding the Random Nations Generator


I've mentioned both the Arcana Wiki and its Random Nations Generator before - in fact, I have used the latter fairly frequently for building anything from small villages to entire planets.

The Random Nations Generator is still a work in progress, however - and it always will be, since it uses Arcana Wiki entries as "feed" for its random entries. And it is easy to expand the feed by writing new Arcana Wiki entries and giving them the appropriate tags. That being said, it's probably a good idea to take stock of the current situation and see what is in the most need of expansion. This is also intended as a guide to other volunteers who wish to contribute to the wiki.

Government: Currently at 19 entries, which isn't bad - but looking at the page with the list of governments, there are lots of very iconic government types still missing. Could use some work.

Powerful Organizations: Currently only 39, which is too few since there tend to be a lot more of those than there are types of government in a single nation. The potential variety of organizations is staggering - what should be added next here?

Major Personalities: Currently at 60, which provides more variety than for organizations. Still, if you use the generator often enough the entries will get repetitive.

Major Political Issues: With 142 entries, this category is not an immediate concern - although more entries are always appreciated.

Major Projects: On the other hand, this category has only 40 entries, which is not nearly enough.

Type of Economy: And this has only 10 entries, which is far too few. Unfortunately, I am also unqualified to expand much on this.

Trade goods: Here the picture is mixed.

So while pre-industrial, modern, and science fiction trade goods are doing okay, fantasy trade goods and especially raw resources could use some major expansion.

Forms of Worship: 32 entries - not too bad, but there are so many different forms of worship out there that there is lots of room for expansion.

Worshiped Entities: 43 entries - and considering all the deities and entities that were worshiped throughout history, this definitely needs expansion.

Major Races/Species: 23 is far too few for such a vast topic, considering all the depictions of sapient creatures throughout history.

Significant Creatures: With 118 entries, we are on much firmer ground here.

Cultural Influences: While we are on safe ground with 92 entries, the problem is that most of these entries are merely "stubs" - largely empty pages for individual countries without any background information.

Historic Events: While 45 entries isn't bad, it could be better.

Dominant Terrain: While 27 entries is not a large number, I don't think this is much of a problem since this is one category where it is okay that entries come up frequently.

Famous Locations: With 177 entries, we have a very nice selection already. Still, the more the merrier...


To sum it up, the main categories that need expansion in my opinion are Powerful Organizations, Major Projects, Raw Resources, Type of Economy, and Major Races/Species. Less urgent, but also in need of expansion are Government, Major Personalities, Forms of Worship, Worshiped Entities, and Historic Events.

I will probably tackle Powerful Organizations and Major Projects by going through the archives of the Suppressed Transmissions Community. Is anyone willing to tackle the other categories?

Sunday, May 17, 2015

Star Wars Sandbox: Alsapin

After we've had a look at the big picture in my previous posts on the Kreetan Narrows, let's go through each of the world in turn. First in the list is Alsapin, home of the Kassandre crime family, which (a) operates a major casino, (b) is engaging in a (quite possibly explosively terminal, if the PCs don't prevent it) conflict with a branch of the Black Sun syndicate operated by Sprax, and (c) is run by a female Laboi with telekinetic abilities (as I extrapolated here).

When I have little definite to go on when constructing a location, I like to use random generators for inspiration. Let's start by using the one in Silent Legions, since I have that, love it, haven't gotten to use it yet, and adding a slightly creepy Lovecraftian vibe is almost never a bad thing.. Rolling for two location tags, we get "Drug Epidemic" and "Recruitment Center". With the former, I am spoilt for choice considering the many crime families in the region (and it might not actually be the fault of the Kassandre Family, but of another syndicate wishing to cause problems on their turf). With the latter, while I could make this about a secretive Force Cult, I want to keep such things rare at this stage of the campaign. Instead, it could be for the Zealots of Psusan, which I mentioned earlier. The Laboi leader of the Kassandre Family - let's just call her Kassandre - might even be in cahoots with the cult. Or maybe not, considering how they view non-Laboi as prey...

But let's go back to my old favorite, the Random Nations Generator at the Arcana Wiki (remember, you can expand the "feed" for this generator by adding new content to the Wiki - so contribute to it, damnit!). For "Form of Government" we get Cosociational State, which in a Star Wars context probably means that there are a number of different alien species living on the planet who largely take care of their own affairs, but have a large Council where larger issues that affect different species are addressed. However, the Empire - taking cues from the British Imperialism School of Villainy - likely plays favoritism, giving one species more power and demanding less tribute from it - and put it in charge of keeping the others in line. This keeps the inevitable hatred concentrated on the local level - the different species will be so busy fighting each other that they won't unite against the Empire.

Moving on to Organizations, we get the Russian Business Network, which specializes in cybercrime - which implies that the Kassandre Family is also very good when it comes to code-breaking, slicing, and information brokering. Another result is Médecins Sans Frontières - apparently, a Core Worlds charity organization is on the planet and trying to do something against the drug epidemic. Presumably, they will experience some harassment/obstacles by the Imperial authorities, since they are unlikely to be keen on the problems of their worlds to be exposed - but not too much overt stuff, since they also have politically influential backers back in the Core Worlds.

Then we get Deep State (an anti-democratic, reactionary cabal within the establishment of Turkey) and Dark Enlightenment - a bunch of losers who post stuff online about how democracy is "fundamentally degenerative", liberal democracy is a "state religion", and "superior genetics" should determine who is in charge. Its main bloggers even call themselves "The Dark Lords of the Sith" - you just can't make that stuff up!

While the real Sith would likely eat these guys for breakfast, putting this in a Star Wars context likely means that Alsapin has a very active COMPNOR branch, who go out of their way to "prove" how inferior and degenerate those aliens really are. Considering the secrecy of the Deep State, they will probably hire all sorts of agents provocateurs to make trouble, and use any proof of alien strif for propaganda broadcasts that get shown all the way back in the Core Worlds.

Finally, we get the Order of the Veiled Prophet, and maybe they are the cult using the planet as a recruiting center, instead of the Zealots of Psusan - or maybe they are the same thing. So perhaps the Zealots meet on a regular basis to recite and discuss ancient poetry (written by Jedi? Sith? Other kinds of Force mystics), and every year there is this big event where one of the members is chosen as the "Queen" by the "Veiled Prophetess".

In the the "Major Personalities" section, we get James Wilkinson, a famous and skilled traitor. Let's make him (let's call him "Gar Haren", using the Star Wars Name Generator) a high-ranking Imperial Officer (possibly the highest-ranking on the planet - let's make him a General in the Army, since the military problems of the problems will likely be about controlling the world itself instead of space) who is not above selling military secrets to both the Hutts (for money) and the Rebels (to embarrass rivals) in order to further his career. He also frequently pilfers Imperial resources (selling them on the black market) to enrich himself, and has probably significant holdings on the planet and elsewhere. He hopes to supplant the current Moff.

Next up is Bertie Wooster (Star Wars name "Cen Felis"), who is "the Platonic Ideal of the Upper-Class Twit". Let's say he is from an important Core World family who got sent all the way out to Alsapin to get a high-ranking job in the local Imperial administration so that he can't embarass himself - but as he does next to no actual work in the administration, it falls to his servants (no doubt including at least one overly-anxious protocol droid) to get him out of trouble (possibly by asking the PCs for help - which will be both lucrative and silly jobs where maintaining appearances is all-important). He might also get entangled in Gar Haren's schemes, who knows a useful patsy when he sees one. And on further thoughts, let's make him from Corellia - with a fondness for participating in illegal swoop races. He actually is fairly competent at racing ("Corellian blood will tell!"), although the standards for "fairness" in Alsapin will likely differ from what he is familiar with.

Another entry is Pierre Parrant, one of the early frontier bootleggers. He is described as "pig-like" in appearance, so let's make his Star Wars equivalent ("Pugnub") a Gamorrean an unusually bright one, who came up with a new and potent variety of spice (possibly extracted from the fungi of his homeworld) and set up production in a remote frontier town. From there, he distributes it across the planet, where it is currently causing the drug epidemic mentioned earlier.

In the "Major Political Issues" section, we get "US cities may have to be bulldozed in order to survive". In Star Wars terms, this means that parts of major cities on the planet are planned to be bulldozed in order to make them "more economically viable" - but because this Star Wars, it probably (a) is primarily done to non-human neighborhoods, and (b) likely is part of some real estate speculation scheme on the part of Gar Haren.

Another issue is "Cracking Crime In Brazil", explaining how companies in Brazil sometimes make deals with criminal cartels - in exchange for protecting their property and employees, the company agrees not to assist the authorities in persecuting the cartel in any way. Certainly, the Kassandre Family will have similar deals in place.

We also get "Halliburton says radioactive material was stolen". Since nuclear weapons or power sources are not genre-appropriate for Star Wars, let's say there are minor deposits of Ionite on the planet - a material that interferes with electronics and deflector shields. And a shipment of the stuff was stolen - which makes it a great MacGuffin, as every faction in the sector will want to get it.

In the "Major Exports" section, we get Musk (extracted from native animals for export to both Hutt Space and the Core Worlds), liqueur, and algae-extracted synthetic fuel.

For "Forms of Worship" (which I interpret as being about the Zealots of Psusan, again), we get Ritual Purification, Polytheism, and Prosperity Theology - an interesting combination. So they worship a pantheon of female deities or spirits, Furthermore, they believe that "success" in life (however you define that) is a sign of favor from these spirits - so they help each other to achieve success in life, since the spirits also like it when women help each other (of course, donating heavily to the temple is encouraged). Furthermore, they believe that they should go ritual purification before worship after "unclean" activities, such as contact with men - which isn't forbidden, but you must be "clean" during worship. For shaking hands, this might merely involve washing hands, while intercourse might require a shower or a bath. Marriage is not forbidden, either - but the woman is expected to take charge of male partners in one way or another and lead the couple to success.

For "Worshiped Entities" I'm just picking any female deities that the random generator spits out: Hel, Cybele, Mormo, Lasa, Alpan, Lilith, Culsu, and Rán. If I get around to detailing the Zealots of Psusan further, these will be my starting point.

(As a side note, the Mythology Section of the Arcana Wiki could really use some further contributors - there are so many fascinating pantheons of real world history, and they all deserve some further exploration for how to use them and their forms of worship in a role-playing game context. And, of course, adding entries for their deities will allow them to be used in the Random Nations Generator as well. So if you have in-depth knowledge of a particular Mythology, please contribute to it!)

In the "Major Species" section, most listed species - being of a fantasy/mythology origin - will be inappropriate for Star Wars. Still, I note that the generator lists "Sasquatch" - and since Wookiees are essentially that, I'll stipulate that there is a hidden "safehouse" colony somewhere on the planet for escaped Wookiee slaves. There are also "Reptilians", which I interpret as Niktos (given the proximity to Hutt Space). I also get "Winged Reptilians" - let's just say those are Toydarians. Apart from the obligatory human presence, other local species will be determined by terrain and other local factors.

Before we get to the "Significant Creatures" section, let's jump ahead to "Dominant Terrain". While I want to avoid the classic single-biome planets so common in Star Wars, it is still thematically appropriate to have a clearly defined planetary landscape instead of the messy mixture found on Earth. Three types of primary terrain seem appropriate, and we get Glacier, Swamp, and Savanna. So... what I am imagining is a fairly cool planet with few oceans. Instead, most of the water on the planet is stored in glaciers on vast polar plateaus. In the spring, their boundaries start to melt and feed large swamp systems adjacent to them, and from there it travels to increasingly dry grasslands in the equatorial regions where it feeds some small, shallow seas. From there, the water precipitates and is eventually deposited back on the glaciers. Let's also say that the swamps are home to a vast variety of fungi - some of which can be converted into fuel (as in the "Major Exports" section), while others are used for the spice produced by Pugnub.

Now that the basic biomes, we can move on to the Significant Creatures - and many obscure cryptozooligical critters are perfectly suitable for Star Wars. The Gowrow, for example could be dropped into the swamplands without any changes. The Giant Penguin of Clearwater Beach could show up at large glacial lakes. The Northwest Pacific Tree Octopus could live in the forested areas of the swamps or savanna. And the Ozark Howler could inhabit remote regions of the grasslands.

Among the Cultural Influences, the first result I get is Azerbaijan. Since I don't know a thing about Azerbaijan, I will keep this in mind for further inspirational reading once I need to detail the planet further.

Now we get to "Historical Events", and the first result is "San Diego Menaced By Jumbo Squid". Which leads back to the swamp octopi mentioned earlier, so let's say that every few years these swamp octopi explode in population, leading them to leave the swamps in large numbers and attacking everything that gets in their way. This is a dangerous time - but their musk organs can be harvested and sold for a high profit.

There is also the "1908 New York to Paris Race", which we will interpret as an annual swoop race that is in fact a round trip around the entire planet! No doubt this is precisely the kind of thing Cen Felis will be interested in, and following around the various checkpoints along the route should be good for a series of adventures - not to mention showcasing the variety of the planet.

Furthermore, we get "Portal to mythical Mayan underworld found in Mexico", which we will interpret as some ancient Sith temple in a remote region. Combine this with "Doomsday Cult In Cave Stand Off", and we have some local cult of Sith worshipers - with only a vague understanding of the Sith and the Force - barricading themselves into the temple. Eventually, the proper Imperial authorities will learn of this and send an Inquisitor to take charge of the site. In the meantime, the PCs might get involved here.

Finally, we get the "Mysterium", a piece of music that, if properly played in a certain valley in the Himalayas, will end the world (according to its composer, at least). This ties in well with an entry in the "Famous Locations" section - "The Quietest Place on Earth - Orfield Labs". Let us say that the Sith carved a valley out of the polar mountains which they made supernaturally quiet - even to this day, sound is suppressed. But with the right focusing instruments, you could make sounds that... well, the effects would be nasty.

Another entry is Kitezh, a Russian sunken city. Let's say that this ties in to a Sith settlement that sunk during fights with the Jedi of old and now has vanished into the swamp - but even to this day, it is a focus of Dark Side energies.

The last entry is the Drones Club - which is linked to Bertie Wooster, and thus our Star Wars equivalent Cen Felis. It's likely a place for all the upper-class expatriates from the Core Worlds (businessmen, high-ranking administrators, Imperial officers) where they can hang out and complain how primitive this world is, as well as doing some social networking. Naturally, PCs would normally not be invited to such a place - but they might have to infiltrate it for an adventure.


With this, I've come to the end of the entries in the Random Numbers Generator, and now have plenty of details for embelleshing the world of Alsapin later, should I find the time. Hopefully I have also demonstrated how useful said demonstrator is, and I encourage you to contribute to the Arcana Wiki so that it can grow!

Monday, July 28, 2014

My Gaming Projects, Part III: The Arcana Wiki

"The Wikipedia - written by gamers, for gamers!"

That was the basic idea when I created the Arcana Wiki six years ago, and that remains the goal to this day. As any veteran game master or teller of stories knows, pretty much anything can serve as an inspiration for stories if you just look at it from the right angle. The trick is then to find the right inspiration for your current needs and start thinking in the right directions. Streams of high-inspiration material like the Suppressed Transmissions Community are useful, but the posts soon vanish into the archives and are forgotten by most readers. Therefore, trying to sort all this inspirational stuff into a wiki only made sense - it would allow proper indexing, cross-referencing, and brainstorming among its readers.

Most entries in the Arcana Wiki have a fairly standard layout. A good example of this is the entry for the Kowloon Walled City, a former slum region in Hong Kong.

As you can see, this page includes a hierarchical navigation bar, which shows that the Kowloon Walled City is within Hong Kong, which is within China, which is within the "Countries" hierarchy, which in turn is within the "Places" hierarchy. Not all pages of the Arcana Wiki - 4380 pages as of this writing - are included in such a hierarchy, but it does making navigation easier.

Though some pages (see the "Love Potion" entry for an example) start with an inspirational quote, most will start with a "Basic Information" section which tries to explain the basic concept of the entry in a fairly factual manner (though not usually as dry as the Wikipedia, and we don't concern ourselves with citations as much, either).

Incidentally, the blue links refer to existing Arcana Wiki entries, while the red links refer to entries which do not exist yet - a good place to get started when writing new stuff!

This includes a short "Sources" section with links where readers can get more information. Often this will only mean the relevant Wikipedia entry, but frequently contributors came across other interesting links that would contribute to the reader's understanding - and inspiration.


Below that, there is a "Game and Story Use" section where both the creator of the entry and others can add their own story ideas in the form of bullet points. The formatting is intentionally looser here, as the ideas can be highly subjective and idiosyncratic - in fact, this part was inspired by the TV Tropes Wiki, which uses the same format when discussing tropes. If someone wants to elaborate on another idea or add variants, they can do that via higher-order bullet points, which can get some lengthy discussions going.


This is the basic formatting for most Arcana Wiki entries. So, what subjects does the wiki cover?


Plenty. While it is nowhere near as exhaustive as the Wikipedia (and how could it be, considering it doesn't have the latter's zillion contributors?), some of the highlights include a Geography section listing real world locations around the world, famous real-world People, Mythological Creatures, a List of Mythologies (which admittedly needs some work, but it does include a basic page for the Cthulhu Mythos), Organizations, sections on Science, Technology, and Magic, a Tropes section loosely based on the aforementioned TV Tropes Wiki, and a Historical Timeline which, especially in newer years, links to all sorts of fascinating news stories (which use a slightly different formatting than the standard entries described above). There are also some tools which use random wiki entries to generate ideas - like the Random Adventure Seeds (which pick three random entries for adventure inspiration), or the Random Nations Generator (I've used the latter to generate villages for my Cold Frontier campaign - see here, here, and here for examples).



But while there is a fair amount of decent material on the wiki, most of the contributions came from a very small number of people. And I'd like to change that - which is where you come in.

The Arcana Wiki needs more contributors on just about any conceivable subject imaginable - and everyone is an expert on something that can be used for gaming. Do you know a lot about fantastic or cryptozoological creatures? Write it up. Do you know about really strange places in or near your hometown? Write it up. Do you have some favorite conspiracy theories? Write them up. Have you studied some particularly fascinating periods of history? Write them up. Inspiration is everywhere, and the goal of the Arcana Wiki is to find it and make it accessible to everyone.

But how do you get started? Well, first of all you need to register - in the beginning I allowed anonymous edits, but sadly the wiki eventually attracted sufficient spammers to force me disable that option. You can register via the link at the top and right.


After that, all you need to do is to click on the edit button at the bottom of the page and start editing.


I would recommend starting small - go to existing pages first and add some gaming ideas of your own. The wiki code is fairly easy to understand - for example, the "Game and Story Use" section of the Kowloon Walled City entry looks like this:


The main code to remember here is:
  • Lines starting with "* " are bullet points, and if the "*" is moved further to the right (for example, " * ", these are turned into
    • higher-level bullet points.
  • Words in //double slashes// are turned into italics.
  • Words wrapped in **double asterixes** are written bold.
  • Worlds written in [[[triple square brackets]]] are links to other Arcana Wiki entries.
  • Words written in single [http://en.wikipedia.org/wiki/Square_brackets#Square_brackets square brackets] with URLs are links to external (non-Arcana Wiki) pages.
 After a while, you will probably click on one of the red links, which will bring you to a page like this:

Click on the link, and a new page will be generated based on a template of your choosing (the "standard" template is the default, but there are also templates for news stories, calendar entries, and so forth) - you only need to fill in the details and save the results.

After that, the next step is to read the following essays at the wiki:
Furthermore, the wiki has its own forum on which you can ask questions if anything is unclear.


That's it - for now! I hope to see you there, and I will be looking forward to your contributions.

Friday, October 18, 2013

[Dreaming Stars] A Sample World, Part 5

Continued from Part 4...
Now we come to the last content provided by the Random Nations generator...

History

The Height 611 event is Russia's most famous UFO incident, and it is notable among other things for the unusual metal fragments it left behind. Perhaps something also crashed into the mountain range where the headquarters of the church are located, likewise leaving behind strange fragments - and a short time afterwards, the first prophets of the new faith started preaching, claiming that they had been given visions by spirits who fled from the earlier universe which had fallen to Evil. What had crashed then was their interdimensional travel capsule, and fragments can still be found to this day.

Also a short time later the first incidents of madness among the otter people began to emerge (see the earlier comments on the "Grease Devils") - which also included bouts of manic laughter. Needless to say, this caused people to take the new faith more seriously.

Furthermore, perhaps these first prophets were hit by some of the splinters of the travel capsule, which gave them a direct link to those entities - tying in with the last random element.

Dominant Terrain

We have already established that islands and mountains are major terrain features in this world. "Rivers" is a new one, though. So let's say that while the rain shadow side of the vast mountain range produces the enormous desert where the Reptilians dwell, the other side has created a vast flood plain where mighty river systems frequently change course.

Famous Locations

And let's say that this flood plain is covered by old mounds akin to those of the Mississippi mount-builder culture (which produced the Angel Mounds). There were frequent attempts to settle the flood plain, since the region is tremendously fertile - but it is also prone to disappearances, like the Alaskan Bermuda Triangle, and in far too many cases the inhabitants vanished without a trace, leaving the mounds behind (ironically, the Native American inhabitants of the real world Alaskan Bermuda Triangle blame the appearances on the Kushtaka - our otter people...). These many lost "Roanoke Colonies" give the region a cursed reputation - but of course also make it of interest to adventurers searching for Lost Treasure and the like.


To be continued...


Monday, October 14, 2013

[Dreaming Stars] A Sample World, Part 4

Continued from Part 3...

Once again we turn to the Random Nations Generator to create a first world for the Dreaming Stars setting.

Major Races/Species

OK, let's see... The Kushtaka is a human-otter shapeshifter, but radical mass changes like that are a bit extreme even for soft science fiction settings like Dreaming Stars, so I'd like to keep them to a minimum. But perhaps the dominant human subspecies on this world has some otter-like features - fur and some adaptations to a semi-aquatic environment. Perhaps much of the world is covered with vast archipelagos where such modifications would be useful. And the fur indicates that the climate there would likely be very cool.

On the other hand, perhaps there is one large continent which is largely desert where the Reptilians thrive. Are these simply another human variant with scales and other modifications suitable for a desert lifestyle, or a native sapient (or semi-sapient) life form? Perhaps then the aquatic modifications of the first group was also intended to ensure that the two species don't share the same environment - just as the aquatic humanoids would feel uncomfortable in the desert, the desert-dwelling Reptilians would not like it among the moist islands...

Two major groups of sapient inhabitants should be enough for any planet in the setting - and we also have those genengineered cat-people dreamers, remember? So what to do about the "Kitsune" entry? Well, presumably the otter people have tails for better movement in the water. But perhaps there is a rare mutation in the population which causes birth of children with more than one tail - and perhaps these don't have the standard Precognition psionic power native to the species, but instead powers of Luck Control and/or Illusion...

Significant Creatures

Just like Talislanta had a wide menagerie of strange creatures, we want to come up with strange creatures inhabiting our world as well. The random generator provides us with:
The Rat King implies that some kind of vermin which grows in power and awareness as more of the creatures come together and form a hive mind. But let's not use rats - let's use beetles instead. Perhaps they come from the desert continent and thus didn't bother the otter people before - but now that they have reached a higher tech level, they need some more dry spaces in their cities where those creatures can spread. Presumably they are most of a problem in the foreigners' quarters' where the Reptilians and people from dryer worlds gather...

Grease Devils are an urban legend in Southeast Asia about people or spirits covered in grease attacking women. I don't really want to introduce entities into my setting whose sole purpose is to assault women, but maybe there are otter people who instead of banishing their negative emotions into artwork like all the other faithful try to suppress them instead - until they finally snap and become near-mindlessly violent. As a side effect, their oil secretions (which all otter people have, in order to insulate their fur and skin from the cold water) go into overdrive, but the real bad news is that they spontaneously develop new psionic powers which amplify negative emotions in those they attack. The dominant religion, of course, uses this as a warning of what happens when people don't follow their dogma...

As for the Hag, let's turn that into a humanoid reptilian creature distinctly related to the reptilian desert dwellers. It walks semi-upright and could be mistaken for one of the otter people from a distance, but while cunning it is not really sapient. And it is much better adapted to the colder and wetter regions where the otter people live. While it can tolerate being in the oceans for a while (which is how it spreads from island to island), it prefers to live inland instead where there is less competition from ocean-going apex predators.

Cultural Influences

While we have a fair bit on the dominant religion, let's see what other cultural influences we can put into this world...
As a large, arid land Ethiopia is not exactly the model I would have chosen on my own for the island-dwelling otter people. But the Random Nations Generator rolled it up, so let's see what we can do with this. I think we can take the long-running monarchy which was converted to the dominant faith by missionaries from elsewhere - perhaps early Dream Travelers? And the monarchy was deposed only fairly recently, while the faith still remains strong. Since Ethiopia also exports a lot of livestock, maybe the otter people don't just fish the oceans but actually herd the aquatic animals they kill for food - and possibly these herd animals also produce other valuable items even when they are alive.

Meanwhile, Bolivia doesn't even have a coast but is entirely land-locked - and what's more, it is extremely mountainous. But presumably the desert continent has a huge mountain range blocking all the rain - and on the rain side the weather might be humid enough (and cold enough, at the higher elevations) to make the climate tolerable enough for the otter people. Perhaps their main religious center is high up the mountainside, and pilgrims climb the path up to there on foot...

The Cathars are, of course, another religious group - which also believes in Dualism, like the main faith! But they were also heretics in our world, so how can we create a similar heretic group in this one? Perhaps they believe that bad emotions cannot be purged via artwork alone, but just via meditation and prayer - since creating artwork just anchors one to the physical world, which was created by the evil deities of the previous universe...


To be continued...

Friday, October 11, 2013

[Dreaming Stars] A Sample World, Part 3

Continued from part 2...

Major Products and Exports

Let's pick a few interesting items from the list the generator has provides us:
Yes, I went with a food theme. Which makes sense, if you think about it. The dominant religion believes that negative emotions and bad thoughts should be banished into artwork and safely stored forever so that the emotions can't escape again - while artwork of positive emotions should be destroyed so that the emotion can become free again and spread to more people.

Thus, food can be seen as the ultimate "positive" artwork, since it is designed to be consumed! Cooks and food artisans are, according to religious doctrine, pouring their good emotions into their creations which are then released upon consumption. The world is likely extremely famous for its food, and it may see exporting food to other worlds as spreading good emotions around the cosmos. Donating food is likely a popular form of charity - and the donated food will likely be of high quality, too.

Now we come to the religious aspects of our world - which are especially important for our theocracy:

Forms of Worship

Anchorites are monks who are locked away from the world and live in cells. How do they fit into our themes? Well, maybe some especially devout artists lock themselves away so that they can work at their art without interruption. And they create art not just based on their own dark emotions, but those of others - people who are too feeble or otherwise disabled to create their own artwork, or perhaps the thoughts of unrepentant criminals or madmen who cannot be convinced to create their own art. In this way, the "Anchorites" take on the "sins" and bad thoughts of others and banish them into art - and with the stars opening up again, maybe they also add the dark emotions of unbelievers to their workload.

The original Venerable Man is a "sacred pole" - one could also say a piece of art. But why would a religion which holds that artwork is only intended for banishing negative emotions worship a piece of art? Maybe it's not "worshiping" as such but nevertheless has special significance - perhaps they consider it to be "the first work of art" and thus holding especially powerful negative emotions imprisoned...

"Dualism" in this context would likely mean the opposition of "good" versus "bad" emotions. Perhaps they believe that they can split off the bad emotions into their own separate universe. Or maybe they believe that over time the "good" and "bad" emotions will each form their own gestalt entities - effectively deities - and that by imprisoning the bad emotions they will make sure that the evil deity will be weakened.

Worshiped Entities

The Artifact of Doom is, of course, the First Artwork. Presumably it can only be handled safely by the Veiled Prophet, and once every year or so he parades it around the Holy City of the Faith so that the faithful are reminded what they are fighting against. The item has an extremely powerful negative aura obvious to anyone with psychic senses, though that also might have come from many generations of people actively believing that the item is evil...

Culsans is a "two-headed god of doorways". Perhaps the psychic gestalt god hasn't been split in two yet? Perhaps it is still a single entity with a "good" and a "bad" aspect which sometimes operate independently - the two heads. The goal of the faith is to complete the transformation and help the good side become a powerful entity of its own while weaken the bad side so that it won't be able to hurt the faithful.

Gog and Magog also represent a duality - but they are both evil. Perhaps they are leftovers from an earlier universe where the bad side won and corrupted the good side - and now they try to influence our universe so that the bad side wins again? Perhaps this time, if the good side wins, it can cure the bad side - once they split into distinct entities they will battle with each other and whoever wins will change the nature of the loser.


To be continued...

Friday, September 27, 2013

[Dreaming Stars] A Sample World, Part 2

Continuing with our sample world ruled by an art-obsessed theocracy as well as the further categories of the Arcana Wiki Random Nations generator, we come to:

Major Political Issues

The generator lists 10 different political issues. Let's pick the more interesting (we should not feel obligated to use all of them - the generator is supposed to be used for inspiration after all, and if some entries don't fit it is okay to discard them):
The first entry refers to religious groups 'which were dedicated with not seeking out the truth, but with obscuring facts and only presenting their own narrow world view as "the Truth"' I don't want to paint the entire state religion in this vein - but perhaps there is a subgroup which attempts to manipulate the current theology for its own purposes? Perhaps which emotions are "bad" (and thus need to be banished into artwork) and which are "good" has changed over time thanks to the machinations of this group (perhaps including sexual desire, which would explain the current views on it). Which implies that determining religious dogma is not the sole job of the Veiled Prophet, but of some kind of religious council. So what is the role of the Veil Prophet? Maybe he is basically the Head Oracle - someone powerful in the psionic discipline of ESP, in particular precognition.

The other two entries hint towards the geneticists attempting to create human-animal hybrids - possibly animals of the feline kind. But why cats? Hmmm... cats sleep a lot, so maybe the geneticists attempted to create a new species of powerful Dreamers - that is, beings with strong aptitude in the psionic discipline of Dream Control, which after all is necessary for moving to the Plane of Dreams and back again, which makes interstellar travel possible. But maybe their experiments got loose, and now most of the cat people joined with the Dream Pirates - which in turn has caused the church (and thus, the government) to consider banning further experiments and persecuting the geneticists.

Major Projects

Which the geneticists are attempting to stave off by claiming that they have a new genetic construct planned which will make dream travel easier than ever before, allowing fast transition and even faster travel within the Plane of Dreams once they have worked out a few final bugs. What could possibly go wrong?

Meanwhile, the religious splinter group mentioned above is attempting to "retranslate" the holy texts of the faith to make them fit their own agenda. Oh, and the Veiled Prophet has uttered a cryptic prophecy about a "Winter Without Snow" - to make it remarkable, let's make this world colder than average. Furthermore, only one hemisphere should be heavily inhabited as otherwise you'd have to wonder which hemisphere's winter he was referring to.

Economics

Now it gets interesting. Robonomics implies a fairly high tech base, as well as a certain amount of dedication that everyone's needs are taken care of - society seems to have a strong altruistic impulse, which may even be genengineered into the population (remember - this world, like all the others in the setting, is inhabited by a variant of the human species, not "baseline" humans as we know them). "Just-in-Time Socialism" implies that the government can fairly accurately predict future needs of society, whether long term or short term - another hint that this human subspecies has an aptitude for ESP and precognition.

So where does the Colonial Economy fit in? Well, given that societies where people have to work for a living are presumably rather rare among the Dreaming Stars, this world might see a lot of immigrants - especially since the state religion is also sending missionaries elsewhere. But what to do with all those immigrants? Well, maybe there are a few less settled continents on the planet, so the newcomers can be put there - and since the social welfare infrastructure isn't as developed there, these regions often end up as "company towns" with some merchant house or guild controlling all local affairs (possibly with the pseudo-Rosicrucians attempting to establish their own power base).

To be continued...

[Dreaming Stars] A Sample World, Part 1

As the goal of the Dreaming Stars setting is to have a huge variety of cultures among the colonized planets, it seems highly appropriate to use some sort of random generator for the different worlds.

Fortunately, I have one available - the Random Nations Generator at the Arcana Wiki. Let's try to come up with a sample world using the generator...

Government

The first three results are:
So the world seems to be controlled by a representatives of a huge council of organizations and special interest groups - merchant houses, crafters' guilds, professional organizations and perhaps distinct social classes - but it's really controlled behind the scenes by an all-powerful church. Interesting...

Powerful Organizations

Picking the more interesting results from the list, we get:
So maybe this world has ongoing problems with pirates - let's make them "Dream Pirates" who strike out of the Plane of Dreams for raids and return there to their safe havens. The International Peace Mission Movement doesn't strike me as a model for the entire Theocracy, since a real theocracy needs to be a bit more worldly than that - but maybe it's an influential wing, or a "reform movement" or splinter group.

In the hands of a Theocracy, a highly trained and efficient disaster relief organization like the Technisches Hilfswerk also becomes a good missionary/propaganda tool, and they can likely be found on neighboring worlds. As for the Monuments, Fine Arts, and Archives program... maybe the religion exalts art in all its form (which would make for a nice difference to the "religions as killjoys" stereotype) and seek to preserve art from the instability on other worlds. And, of course, such art becomes prime booty for our Dream Pirates.

An equivalent to Rosicrucianism could spring up among the various crafters guild and other less religious organizations - as a form of resistance to the all-powerful church. Finally, the church could be led by a "Veiled Prophet" whose identity is unknown to anyone else - effectively, the prophet's identity is erased as soon as he or she puts on the Veil. Possibly there is an order of blind priests with strong precognitive powers who seek out the next Veiled Priest when the old one dies...

Important People 

I'm not sure we should go into individual personalities for our world descriptions, but let's do this section anyway. Here the first three results are:
So first we have a high-class courtesan who was charged with witchcraft. Well, our setting does have psionics, so what kinds of psionics would be seen as evil by the Theocracy? The Psychic Vampirism discipline, possibly. But Psychic Vampirism can also be used for "good" ends, such as draining away negative emotions. Perhaps the dominant religion sees all emotions as being gifts from higher powers, and sees their negation as a sin? Of course, negative emotions must still be dealt with in another way - so the church encourages its faithful to channel them into art and thus "purify" the emotion. This would explain their obsession with collecting art and also mean that the world may be infamous for some really disturbing artwork as the believers express their darkest thoughts through such works...

Next we have a Soviet-era scientist who attempted to create human-ape hybrids via artificial insemination. Tricky. Perhaps there is a small enclave of ultra-tech geneticists on the world who create human-animal hybrids? Perhaps they were created as slave labor as the church does not recognize them as "real people"...

And the third entry is another high-class prostitute. Tying in with our religious focus, she was at first denied burial on consecrated ground by the "respectable" people of her town. Perhaps the theocracy frowns on prostitution - perhaps it sees sex as a necessary evil for procreation, but sexual urges are seen as negative emotions which need to be expressed and purified via creating artwork, not satisfied via visiting prostitutes. In fact, perhaps only negative emotions are supposed to be purified via art - possibly the emotion is "caught" in the artwork, and as long as the art exists that particular emotion won't attach itself to another person and trouble them. Thus, the Art Collectors of the Church concentrate on rescuing and safely storing artwork depicting negative emotions, while artwork depicting positive emotions is destroyed to release the emotional energy. And the faithful are strongly encouraged to hand over their artwork expressing their bad urges to the church for safe storage - which also gives the church plenty of insight into the psyches of their followers.



To be continued...